The VR world header atom is a leaf atom. Its atom type is kQTVRWorldHeaderAtomType ( 'vrsc' ). It contains the name of the scene and the default node ID to be used when the file is first opened as well as fields reserved for future use.
The structure of a VR world header atom is defined by the VRWorldHeaderAtom data type:
typedef struct VRWorldHeaderAtom {
UInt16 majorVersion;
UInt16 minorVersion;
QTAtomID nameAtomID;
UInt32 defaultNodeID;
UInt32 vrWorldFlags;
UInt32 reserved1;
UInt32 reserved2;
} VRWorldHeaderAtom, *VRWorldHeaderAtomPtr;
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